“Too Easy and Poorly Optimized”: Monster Hunter Wilds Launches to Mixed Steam Reviews

Capcom’s latest installment in its popular hunting action game series, “Monster Hunter Wilds”, has officially launched across platforms, with fans rushing to get their hands on the game. However, what was expected to be a global hit for the franchise is turning into a disappointment for many, with over half of its reviews being negative.

Monster Hunter Wilds debuted on Steam with a ‘Mixed’ rating, garnering only 47% positive reviews. Since its release, thousands of negative reviews have poured in, criticizing the game’s poor graphics, high system requirements, and frequent crashes that many players are experiencing.

Despite reaching a peak of 1.3 million concurrent players and becoming Capcom’s biggest Steam release ever, gamers are largely unhappy with the newest installment of the action role-playing series.

Many players, particularly those from China, have reported that they are unable to play the game due to constant crashes and flickering issues. They have criticized Monster Hunter Wilds for poor optimization and performance problems, even on high-end PCs.

“Why is it so slow even though I’ve upgraded my specs so much?” a frustrated user wrote on Steam. Another reviewer stated, “This game is absolutely amazing but has the worst optimization I’ve ever seen. I’ve run the benchmarks, but if I can’t play the retail version, there’s no point.”

Since nearly 50% of Capcom’s player base is on PC, the game’s high system requirements and poor optimization have left many unable to play, even after upgrading their setups. This has led to widespread frustration among the community.

PS5 users are also facing issues, including frame rate drops and visual blurring. Beyond performance concerns, some players have also criticized Monster Hunter Wilds for being too easy, claiming it can be completed in just five hours of gameplay.

“I enjoy the battles, but the cutscenes and forced walking segments are too long. I don’t feel the same fun of freely exploring the map as I did in World. Both World and Rise were about completing quests and hunting monsters, but Wilds feels like 70% cutscenes and 30% hunting,” a user complained.

Despite taking nearly seven years to develop as the successor to Monster Hunter: World, Monster Hunter Wilds is already facing stability issues at launch, which many players find inexcusable. Veteran players are advising others to wait until Capcom releases patches and performance fixes.

Regardless, Monster Hunter Wilds’ concurrent player count is expected to rise over the weekend as more users join in. It is the first game in the Monster Hunter series to launch on Steam while also being available on consoles worldwide.

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